• Totally Confused...

    From Martin Kazmaier@VERT to All on Fri Dec 19 08:00:00 2025
    I simply want to start doors from rlogin connections. They're all .js. I can't figure out any of this. The whole logon sequence appears even though I disabled most of it. The games don't start, I get an error that it's not
    found due to the way I've got the path and door game name separate. Do I
    need to start them with jsexec? I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got 3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self
    explanatory and a piece of cake. I just want to have my users be able to access .js arcade games locally. I just need one working example for
    startrek, gooble gooble, chicken delivery or Lemons. I should be able to figure it out from there. Plus how to disable all of the new user messages
    and prompting...

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    *** THE READER V4.50 [freeware]
    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Fri Dec 19 13:14:19 2025
    Re: Totally Confused...
    By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?

    The whole logon sequence appears even though
    I disabled most of it.

    Where?

    The games don't start, I get an error that it's not
    found due to the way I've got the path and door game name separate.

    What's the error message?

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't
    find any answers on the wiki searching for my questions... I've got 3.20d I think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able to access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.

    If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.

    I should be able to
    figure it out from there. Plus how to disable all of the new user messages and prompting...

    Can you be more specific? Some new user messages/prompts can be disabled in SCFG->System->New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications or modopts settings.
    --
    digital man (rob)

    Rush quote #86:
    Follow men's eyes as they look to the skies .. Jacob's Ladder
    Norco, CA WX: 74.6øF, 36.0% humidity, 3 mph W wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Martin Kazmaier@VERT to Digital Man on Fri Dec 19 17:37:00 2025
    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025
    08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of it.

    Where?

    In the ctrl file.

    The games don't start, I get an error that it's not found due to the
    way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able
    to
    access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game,
    then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki
    page.


    Yes, the door is starting after the bulletins and other things appear, right before the menu would. I'm using xtrn=GOOBLE as an example.

    If you want all rlogin clients to go directly to your door game menu,
    that's also described on that wiki page.

    I should be able to figure it out from there. Plus how to disable
    all of the new user
    messages
    and prompting...

    Can you be more specific? Some new user messages/prompts can be disabled
    in
    SCFG->System-> New User Prompts, some are disabled through text string customization (e.g. via ctrl/text.ini file), others via JS modifications
    or modopts settings. -- digital man (rob)

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From Digital Man@VERT to Martin Kazmaier on Fri Dec 19 18:46:41 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm


    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19 2025 08:00 am

    I simply want to start doors from rlogin connections. They're all .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of it.

    Where?

    In the ctrl file.

    What file is that?

    The games don't start, I get an error that it's not found due to the way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Still, I think we'd like to know what the error message was.

    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the wiki searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be self explanatory and a piece of cake. I just want to have my users be able
    to
    access .js arcade games locally. I just need one working example for startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door game, then the rlogin *client* needs to specify the internal code of that door (xtrn) in the Rlogin terminal string, as documented in the above wiki page.


    Yes, the door is starting after the bulletins and other things appear, right before the menu would. I'm using xtrn=GOOBLE as an example.

    Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts.
    --
    digital man (rob)

    Synchronet "Real Fact" #122:
    Synchronet v2.30a (DOS & OS/2) was released on 5-30-97, 20 months after v2.20b Norco, CA WX: 61.9øF, 72.0% humidity, 0 mph N wind, 0.00 inches rain/24hrs
    ---
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net
  • From MRO@VERT/BBSESINF to Martin Kazmaier on Fri Dec 19 21:10:03 2025
    Re: Totally Confused...
    By: Martin Kazmaier to Digital Man on Fri Dec 19 2025 05:37 pm


    If you want all rlogin clients to go directly to your door game menu, that's also described on that wiki page.

    I should be able to figure it out from there. Plus how to disable all of the new user
    messages
    and prompting...

    Can you be more specific? Some new user messages/prompts can be


    those screens that show up can be disabled by doing [atcode[POFF[poff]

    i'll show you a super sloppy way to do it.

    backup c:\sbbs\text

    go in there and do
    for %f in (*.*) do call echo @POFF@ >%f
    ---
    þ Synchronet þ ::: BBSES.info - free BBS services :::
  • From Martin Kazmaier@VERT to Digital Man on Fri Dec 19 21:13:00 2025
    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to Digital Man on Fri Dec
    19 2025 05:37 pm


    * In a message originally to Martin Kazmaier, Digital Man said:

    Re: Totally Confused... By: Martin Kazmaier to All on Fri Dec 19
    2025
    08:00 am

    I simply want to start doors from rlogin connections. They're
    all
    .js.

    .js written for Synchronet specifically?

    I can't figure out any of this.

    Did you read https://wiki.synchro.net/howto:game_server ?


    Yes.

    The whole logon sequence appears even though I disabled most of
    it.

    Where?

    In the ctrl file.

    What file is that?
    modopts.ini
    The games don't start, I get an error that it's not found due to
    the
    way I've got the path and door game name separate.

    What's the error message?

    I got around that.

    Still, I think we'd like to know what the error message was.
    I had jsexec followed by the .js script loading after the path. Simple user error.
    Do I need to start them with jsexec?

    No.

    I've got tons of questions and couldn't find any answers on the
    wiki
    searching for my questions... I've got
    3.20d I
    think.

    Sorry, I'm in over my head... I really thought this would be
    self
    explanatory and a piece of cake. I just want to have my users be
    able
    to
    access .js arcade games locally. I just need one working example
    for
    startrek, gooble gooble, chicken delivery or Lemons.

    If you want an rlogin client to go *directly* to a specific door
    game,
    then the rlogin *client* needs to specify the internal code of that
    door
    (xtrn) in the Rlogin terminal string, as documented in the above
    wiki
    page.


    Yes, the door is starting after the bulletins and other things appear,
    right
    before the menu would. I'm using xtrn=GOOBLE as an example.

    Then it sounds like you just need to set [logon] rlogin_xtrn_logon = false in your modopts. -- digital man (rob)

    I added that and it still does the same thing. I gave up and am using an external server. This was quite unpleasant. I followed the instructions
    to the letter and it didn't work as stated.

    --
    Shurato, Sysop Shurato's Heavenly Sphere (ssh, telnet, pop3, ftp,nntp,
    ,wss) (Ports 22,23,110,21,119,999)


    ---
    * Origin: Shurato's Heavenly Sphere telnet://shsbbs.net (1:340/1101)
    þ Synchronet þ Vertrauen þ Home of Synchronet þ [vert/cvs/bbs].synchro.net